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Advanced Techniques

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iOS Development - Core Animation Tutorial

Core Animation is the technology underlying Apple's iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces.

iOS Core Animation: Advanced Techniques | InformIT

In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understandin Core Animation is the technology underlying Apple's iOS user interface. In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips.

This succinct and enlightening overview is a required reading for advanced graduate-level students. We hope you find this book useful in shaping your future career. Feel free to send us your enquiries related to our publications to info risepress. Jump to. Sections of this page. Accessibility Help. When is the right time to read this book?

The book is aimed at intermediate to advanced developers. I recommend buying a beginners book on iOS first, and then trying my book once you have mastered the basics. There are code samples, but no exercises. You can probably read through it in a couple of days, but if you run all the code samples and study how they work it will take longer.

iOS Core Animation: Advanced Techniques

When using animateWithDuration, the completion block will be called immediately if no property values are changed in the animations block. However, this can cause unexpected results if you are attempting to chain sequences of animations which rely on the duration of the previous animation for timing. Is there any way to cause animateWithDuration to respect its delay and duration even if no changes occur? Your GCD solution seems like the only workable approach if that is the case. If there are no changes to be made, the animation is by definition finished,and so the completion block executes.

If you want to apply these kinds of transform, put the view you want to transform inside another empty view of the same size, so that the outer view has the constraints, and the inner view has the transform. How should I deal with orientation when using storyboards with auto layout turned off.

I know I could create a view and use self. And the winner is … James Cambpell Congratulations James!

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Core Animation Questions? Many thanks to Stephane Nakib at Pearson for helping to arrange this giveaway! What is the best way to implement 3D effects, such as paper folding? Then the purpose combine that view with another image as an overlay I looked around and found out that I could use OpenGL base on a tutorial on Ray Wenderlich website. Any tips on getting layer based transforms and Auto Layout to work together?


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