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Sign in. A young man must stop the Lord of Darkness from both destroying daylight and marrying the woman he loves. A demon who seeks to create eternal night by destroying the last of the unicorns and marrying a fairy princess is opposed by the forest boy Jack and his elven allies in this magical fantasy. Two different versions of this picture feature soundtracks by either Tangerine Dream or Jerry Goldsmith.

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A magical adventure which features elves, demons and other mythical creatures. Darkness, the personification of evil, plans to disperse eternal night in the land where this story takes place, by killing every unicorn in the world. Scare the bush. Pick a few green Metus fruit.

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Look at the bee's nest. The bees have calmed down. Open your inventory and select the cut reed. Cut the bee's nest and you will get Sweet honey. Look at the pond and learn that the fishes are red herrings. Open your inventory and select the fat worms. Open your inventory and attach the bait to the hook.

Open your inventory and select Arbor's rod, then fish in the pond. Your fishing skill is now 1. Do this 4 times in total until your fishing skill is 4. Go to the library. Library : Read the book on fishing again to increase your fishing skill by Go into the garden. Garden : Open your inventory and select Arbor's rod, then fish in the pond again until you catch a red herring I got this first time, but it may be random. Look at the pond again, there may be something in there that could prove useful.

Open your inventory and select Arbor's rod, then fish in the pond until you get a Master Angler's hat it is random which level you get it at. Ivo wears it. You can remove it in your inventory. Talk to Arbor , he likes your hat : Talk to him again and check that he's okay with you borrowing his spade, you can also berate him about smoking leave the woodwork book for now.

Climb up to the balcony and g o into the palace. Bedroom : Take the jug and pour water into the bowl. Open your inventory. Select the green Metus fruit Put the fruit in the bowl , the red herring Put the herring into the bowl and the sweet honey Pour the honey into the bowl. Open your inventory and s elect the fist-sized stone and pound the ingredients. You will get medicine. Library : Talk to the medicine book and tell it the potion is ready. Cheep-cheep flies in and inquires what's happening. You will drink the medicine. Ask about transport to Seastone, we need a pot of gold don't give it the seeds btw, we need those later.

Talk to the medicine book and ask about sex and pregnancies. Garden : Talk to Arbor. Need three jugs of water Look at the magic mirror x2. Look at the symbols. One droplet has a line under it, another has line above it and the third has a circle around it. These symbols are also in the throne room. Go up to the throne room the door is to the right of the waterfall. Throne Room : Look at the King by the tree and speak to him select all options.

Say "Enlighten me, Father! Look at the stone tablet on each of the three columns. Look at the queen. Talk to the queen about the symbols. The symbols represent the three forms water can take: water that falls from the sky, water that springs from the earth and water that is bathed by moonlight. Look at the moon well to the right of the queen. Go down into the garden bottom right. Bedroom : Take the jug from the table. Enter the balcony, c limb down into the garden and g o up to the throne room.

Throne Room : Talk to the queen. Ask her for a bit of the moon water, tell her you want to make a beauty potion. You will get moonwell water. Go down into the garden. Garden : Go to the magic mirror. Open your inventory and select the moonwell water. Pour the water into the bowl. One of the symbols starts to glow. Open your inventory and select the jug. Fill the jug with water from the waterfall. You will get water from the waterfall.

Go back to the mirror. Open your inventory and select the jug with water from the waterfall. Pour the waterfall water into the bowl. Two of the symbols are now glowing. Talk to Arbor about a certain kind of water. You will get water from the ground. Open your inventory and select the jug with water from the ground. Pour the ground water into the bowl. All the symbols are now glowing. You can now talk to the magic mirror. Ask about the password, Ivo guesses the password.

It is "Mellon" speak friend and enter. Look at the happy willow. Part of it is covering the waterfall. Open your inventory and select the book about carpentry. Read something to the happy willow. The willow is not happy anymore. It's branches droop down and the waterfall is exposed to the sun producing a rainbow. Look at the weeping willow. Look at the rainbow. Look at the end of the rainbow on the ground by the Metus bush.

Open your inventory and select the spade. Dig at the end of the rainbow and you will get a pot of gold. Talk to Arbor about the spade.

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Library : Talk to Cheep-cheep about the pot of gold. The bird cannot carry the heavy pot, we have to make Cheep-cheep stronger. Go into the garden and go up to the throne room. Throne Room : Speak to the King. Ask about Cheep-cheep, and show him the sunflower seeds. He sends something glowing into the seeds. Go down into the garden and go to the library. Library : Talk to Cheep-cheep and give him the magic seeds.

Cheep-cheep flies around, takes the pot of gold, and flies out to the Hippogriff stud at Blue Mountain. See Cheep-cheep fly back with a box. The bird drops it on the balcony. Climb up to the balcony. Balcony : Talk to Cheep-cheep. Look at the box. Open the box and see a small pink hippogriff. Ride the hippogriff. Ivo flies to Seastone. Classroom: Select any of the conversation options, you're screwed either which way. Respect is earned.

Bedroom : Look at the shoes by the "home" rug in front of the door x2. You will get the loose page that was inside the shoe. Look at the ear trumpet on top of the door. Look at the package of pet food the other side of the "home" rug and and you will get tasty pet food. Look at the magic set and then open it. Look at the magic contract under the window x2. Look at the family photo above the bed x2. Look at the aviator glasses on the right wall x2. Look at the teddy.

Look at the bed. Look at the stove. It is hot duh. Look at the wand beside the magic ball on the desk and take it. You get a capricious wand. Look at the magic ball and use it to talk to Master Markus. Wilbur calls the wrong number. Look at Fridolin, the rabbitsheep x3. He's eating the notebook that has Master Markus' number in it. Try to take the notebook. Open your inventory and select the tasty pet food. Give Fridolin something to eat.

He still will not get off the notebook. Sprinkle food on the bed. Wilbur reads the empty box and realizes the food should have been soaked before feeding. Look at the water bowl. Take the bowl full of water. Give Fridolin something to drink. Fridolin inflates. Roll Fridolin to the side to get a nibbled notepa d.

Open your inventory and examine the nibbled notebook to get Master Markus' number. Use the magic ball. Wilbur calls Markus and asks for help. He recommends you just do some magic.

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Enter the classroom. Classroom : Maybe he shouldn't have done magic? You get a fairy spell. Look at the brochures left by Cybil on the left desk and get a colourful campaign brochure. Look at the table left to learn about Chantal and Timmy. Open at the table flap. Look at the book x2 and then try to take the book of fairy tales.

Look at the table right. Search the table. See an automation spell etched inside the desk flap. Wilbur copies the spell. Look at the fish skeleton inside the dry tank. Take the fish skeleton and get a sharp fishbone. Look at the treasure chest and then open it. Get old coins from the chest. Look at the diagram on the board to the right of the exit. Look at the plant s around the column x3. It grabs a flying kobold. It also tries to take Wilbur. Try to approach the plant. It releases a gas cloud. Look at the gas cloud. Look at the oven, then look in the oven and get another loose page.

It seems that at least five more pages are missing. Look at the chemistry area by the oven. Look at the cages suspended on the ceiling. Look at the kobold. Look at the book on the podium. Read the roll book. Take the wand from the podium. Look at the apparatus x2 on the right of the blackboard. It is the apparatus that corrupted Allerdyce.

Read the roll book again x2 for any reference of Allerdyce. His papers should be still around. Leave the classroom through the door on the left. Entrance Hall : Choose all of the options in the conversation with the Arch-Mage.. Look at the dirty floor and the knight's armour. Look at the tapestry behind the amor x2.

Get old thread. Look at the two levers left of the tapestry and armor. Use the lever s and see that they open and close the windows above the stairs. Close the windows again. Look at the sheet of paper in the corner to the left of the staircase to get another loose page. Look at the two kobolds at the top of the stairs. Look at the boards on the stairs and get dry boards.

Go to the classroom on the right behind the stairs. Lizzy's Do's and Don'ts. Llama Llama Holiday Drama. Llama Llama Misses Mama. Llama Llama Red Pajama. Looking After Louis.

Looking at Lincoln. Lost And Found. Lottie's New Friend. Love And Kisses. Love You Forever. Madeline's Christmas. Madeline's Rescue. Marley and the Great Easter Egg Hunt. Marsupial Sue. Martina The Beautiful Cockroach. Martin Luther King Jr. Mary Poppins. Mattie's Hats Won't Wear That! Max Cleans Up. Max's Christmas. McDuff and the Baby. McDuff's New Friend. Me and My Cat. Me First. Me Too. Merry Christmas Biscuit. Miffy And The New Baby. Millions of Cats.

Milo Armadillo. Miss Nelson Is Back. Miss Nelson is Missing. Mixed Me! Mixed Up Monsters. Mog and Bunny. Moira's birthday.

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Monkey Puzzle. Monster Mess. Moo Baa La La La. Moon Plane. Moon Rabbit. Moonbear's Sunrise. Moses The Kitten. Mother Goose Rhymes. Mr Chatterbox. Mr Nobody. Mr Noisy. Gumpy's Motor Car. Gumpy's Outing. Lincolns Way. Ouchy's First Day. Mrs Rose's Garden. Murmel Murmel Murmel. Musical Max. Martin Luthe. My Grandfather's Coat. My Little Grandmother Often Forgets. My Many Colored Days. My Shadow. Nelson Mandela. Night of the Veggie Monster. No More Pacifiers! No, David. Noah's Ark. Noni the Pony.

Not Now, Bernard. Not The Piano, Mrs. Not Your Typical Dragon. Nutmeg and Barley: A Budding Friendship. Oh Say Can You Say. Oh the Things You Can Think. Oh, Brother. Oh, Look! Oh, the Places You'll Go. Olive The Other Reindeer. Olivia and the Fairy Princesses. Olivia Helps With Christmas. Olson's Meat Pies.

On the Night You Were Born. One Hundred Hungry Ants. One Snowy Night. One Witch. One Zillion Valentines. Our Tree Named Steve. Owl Babies. Owl Moon. Painting the Town: An Adventure in France. Peace At Last. Peekaboo Morning. Penny Loves Pink. Pet Pals: An Adventure in Peru. Pete The Cat Saves Christmas. Pete the Cat: Five Little Pumpkins. Peter And The Wolf. Peters Chair. Picky Mrs Pickle. Pie In the Sky. Pig Pig Returns. Pigeon Finds A Hotdog. Pigeon Wants A Puppy. Pinkalicious and The Pink Drink. Pinkalicious and the Pink Pumpkin.

Pinkalicious Pinkie Promise. Pinkalicious School Rules. Pinkalicious: Pink Around The Rink.

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Pinkalicious: The Pinkerrific Play Date. Pinnochio: A Fairy Tale. Pinocchio Disney Story. Please, Puppy, Please. Polite Elephant. Princess Hair. Princess Peepers. Pumpkin Day, Pumpkin Night. Pumpkin Soup. Purple Little Bird. Puss In Boots. Ramesh Goes To Market. Ready To Go Manners. Red Is Best. Richard Scarry's Please and Thank You. Road Trip. Room On The Broom. Rose for Pinkerton. Rotten Island. Ruby Bridges Goes To School. Ruby Valentine and the Sweet Surprise.

Ruby's Beauty Shop. Ruby's Tea Party. Rude Giants. Rufus Goes To School. Rumble Tum. Run, Turkey, Run! Sammy Salami. Santa is Coming to Maryland. Saturday At The New You. Saturday Night Jamboree. Saying What You Mean. Scared of the Dark. Scaredy Squirrel Makes A Friend. See, Mee, and the RedHeaded Menace. Shades of Black. Sheep In A Shop. Sheep In Wolves' Clothing. Sheep Out To Eat. Sid The Seed. Silent Music: A Story of Baghdad.

Six Dinner Sid. Sixteen Cows. Skeleton Hiccups. Skeleton Meets the Mummy. Skippyjon Jones. Skippyjon Jones and the Big Bones. Skippyjon Jones Cirque De Ole.

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Skippyjon Jones in the Doghouse. Skippyjon Jones Lost In Spice. Sleepy Time Olie. Slowly Slowly Said The Sloth. Snow White and the Seven Dwarfs. Snuffles' House. Snuggle Puppy! Soft House. Solomon Crocodile. Something Beautiful. Something Good. Sophie's Squash. Spot Says Goodnight. Patricks Day. Patricks Day in the Morning. Stand Tall Molly Lou Melon. Stanley's Party. Stars Above The US. Start Saving. Stephanies Ponytail. Stick Man. Suki's Kimono.

Super Duck. Sweet Child of Mine. Swiss Family Robinson. Tacky The Penguin. Tar Beach. Ten Little Ladybugs. Ten Red Apples. Ten timid ghosts. Thank you, Mr. Thanks For Thanksgiving. Thanksgiving at the Tappletons. Thanksgiving Is For Giving Thanks. Thanksgiving Is Here.

The Adventures Of Snowwoman. The Art Lesson. The Berenstain Bears and the Bad Dream. The Berenstain Bears and the Bad Influence. The Berenstain Bears and The Bully. The Berenstain Bears and the Double Dare. The Berenstain Bears and the Forgiving Tree. The Berenstain Bears and the In-Crowd. The Berenstain Bears and the Nutcracker. The Berenstain Bears and the Prize Pumpkin. The Berenstain Bears and The Sitter. The Berenstain Bears and the Trouble at School. The Berenstain Bears and the Trouble with Chores. The Berenstain Bears and the Trouble with Commercials. The Berenstain Bears and the Trouble with Friends.

The Berenstain Bears and the Truth. The Berenstain Bears Bedtime Battle. The Berenstain Bears Fly It! The Berenstain Bears Go Green. The Berenstain Bears New Baby. The Berenstain Bears New Kitten. The Berenstain Bears On the Moon. The Berenstain Bears Trick or Treat. The Berenstain Bears Visit the Dentist.

The Berenstain Bears' Gossip Gang. The Berenstain Bears' Moving Day. The Best Mouse Cookie. The Best Thing About Christmas. The Best Yard Sale. The Big Orange Splot. The Biggest Pumpkin Ever. The Biggest Valentine Ever. The Blue Balloon. The Blue Jackal. The Brave Little Tailor. The Bravest Of Us All. The Brilliant Negotiator. The Butterfly. The Caboose Who Got Loose. The Can-Do Thanksgiving.

The Carrot Seed. The Cat In The Hat. The Christmas Box. The Christmas Candle. The Christmas Day Kitten. The Cloud Spinner. The Color Kittens. The Colors Of Us. The Dark. The Devout Beggar. The Dollhouse Fairy. The Doorbell Rang.