Black will try to use this Queenside pawns to try and protect the pawn he won on c4.
Black should try to use his Queenside pawns as a wall to protect the pawn he won on c4. Skip to content Overview The Queen's Gambit is a chess opening when the following moves are played: The idea behind the Queen's Gambit is: White is trying to exchange his wing pawn the c-pawn for a centre pawn Black's d-pawn. If this is done, then White proceeds to dominate the centre with his King pawn. In the QGD, Black usually plays to hold d5 but has to block his bishop in. The Queen's Gambit is a popular chess opening that occurs in 1 out of every 8 chess games.
It consists of three moves.
You can see what it looks like below. You can reach the Queen's Gambit opening by making three moves. Then move Black's queen pawn two spaces forward.
The Queen’s Gambit Declined
Finally, move your queen sides bishop pawn forward two squares. In chess notation this is written as: d4 d5 c4 See what it looks like below. This leads to positions where White can constantly put pressure on his opponent. This is Black's most popular reply to the Queen's Gambit Opening. Black chooses to accept White's wing pawn for his center pawn.
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Albin Countergambit How To Reach It The Albin Countergambit is a chess opening that begins with the following moves: d4 d5 c4 e5 dxe5 d4 See these moves played out below: Why play the Albin Countergambit In the Albin Countergambit, Black lets White take a pawn with the idea of pushing his d pawn one square forward. That way this pawn can be used as a wedge for Black's counter attack. Protect Pawn using Kingside Knight The job of this knight is to defend the pawn on e5.
So black normally tries to remove the defender of this pawn with his bishop. Replace Kingside Knight with Queenside Knight in case of trade Typically Black will place his light squared bishop and try to trade it off for White's kingside knight. With the idea of getting rid of the defender for the e5 pawn. The Knight on d2 can just take its place.
Place bishop on long square diagonal So typically, White will place his bishop on this long diagonal. The idea being to attack Black's Queenside when Black castles that way.
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Try and exchange bishop for White's knight Typically Black should exchange his light squared bishop and try to trade it off for White's kingside knight if he gets a chance. The idea of getting rid of the defender for the e5 pawn.
If White can load up enough attackers on d5, then the d5 pawn will fall. To counter this: Black should move his Knight to d7. Black should try and launch a counter attack on this Knight on c3. So the Queen can swing out to the a5 square and attack the d1-a5 diagonal. White's Moves Take back pawn by pushing e3 As White, if we want to take back the pawn on c4 immediately, we can only do so by pushing this pawn one square forward to e3. If we push this pawn to e4, we give Black the chance to keep this pawn.
Remember that the positive side of the opening is that it always happens, unlike endgames for example. The general reputation that black is passive in this position has put many players away from even looking at this system. However, things are not exactly like that. In recent games the Grandmaster Liviu-Dieter Nisipeanu has been experimenting with an interesting straightforward move order that has led to rich positions with good chances for the second player. His idea is to play the next moves: h6, Re8, b6, Bb7 and then continue with c5 or Nbd7 followed by c5, depending on how white set his pieces.
The standard position black aims for is as in the following diagram:. The system lacks forced lines, which is good. The system shall be good for those who are not too much into heavy theory and want something simple to understand, but still rich in possibilities. If we must consider a test of the line, this has to be it. Gelfand is a world-class player and managed to put black under pressure and obtain a clear advantage, although later failed to convert. This is a model game to follow. Again, there are plenty of interesting moves black can play to deviate from the game, opening the path to new positions.
This game shows that white also needs to be accurate, not anything works.